The follow-up adheres to the play style and mechanics of the original offering, but adds an overwhelming supply of new single-player levels, expands upon the sizeable multiplayer mini-games already featured with several fantastic entries, and updates the graphic look so that environments are flashier and more animated. Still doesn't work using dual core. The graph below charts the compatibility with Super Monkey Ball 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred. Framerate is excellent. Average of 50FPS in Beginner and Advanced. 2.1 16:9 Widescreen Gecko Code. Search Wikipedia. Some minor stuttering at the beginning of a stage but otherwise 100% speed. Some examples are random crashes and reflective textures like on the switches make the framerate drop. Super Monkey Ball 2 has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Since 4.0-7422, in the mini-game monkey target, bananas can be collected without touching them. This title does not need non-default settings to run properly. Occasionally the finish line sprites (confetti, sparkles) cause framerate dips. Stable 60fps all the time but dips a bit when the level loads up when Native resolution is on x2. sound is bad, sadly. Wiki Page - Super Monkey Ball 2 - It seems to work. Please update as appropriate. As a single-player game SMB2 is more difficult and satisfyingly challenging, but its multiplayer mode makes it the perfect party game for all ages. Search Google However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Search Google The game debuted in Japan in 2000 as an upright arcade cabinet called Monkey Ball (which featured a banana-shaped joystick) and was released the following year as one of the launch titles for the Nintendo GameCube. Search Wikipedia. July, August, and September 2020 Progress Report, Super Monkey Ball - NVIDIA SHIELD Android TV - Dolphin Emulator 5.0-12354 [1080p] - GameCube, Super Monkey Ball 1 & 2 bowling on Dolphin 5.0 - The Retro Byte, Emulation Gaming : Super Monkey Ball Netplay Full HD 100%, Super Monkey Ball on Dolphin SVN R 5080 - GameCube Emulator, Super Monkey Ball - Gameplay Nintendo Gamecube HD 1080p (Dolphin Emulator), https://wiki.dolphin-emu.org/index.php?title=Super_Monkey_Ball&oldid=173072, VersionCompatibilityVersion Template missing notes. No crashes observed with dualcore, but sound effects or background music occasionally stop playing with both LLE and HLE. Between levels FPS drops slightly. https://wiki.dolphin-emu.org/index.php?title=Super_Monkey_Ball_2 6 years ago | 30 views. Menus can slow down to ~30FPS and the credits stage has major slowdowns but otherwise playable at full 60FPS in average stages. Minor stuttering when starting certain challenge stages but otherwise 100% speed, party games all run 100% smooth as well. ️Description ️ Guys, did you see that! Unplayable with insane graphics glitches from the start. I have played Super Monkey Ball 2 On Dolphin, but on Android! It was released in Japan on November 21 of the same year, and in Europe on March 14, 2003. This has been fixed in 5.0-10852. This page was last edited on 28 September 2020, at 04:27. PAL/US drops framerate on console, where JP doesn't. OGmolton1 2,217 views. Super Monkey Ball 2 is the sequel to Super Monkey Ball. Crashes on opening cutscene seem to be fixed. This title has been tested on the environments listed below: Compatibility can be assumed to align with the indicated revisions. Able to play through beginner all the way through. Made it to chapter 6 in story mode. Gameplay is smooth and have not faced any crashes or framerate drops with any combination of graphic settings (using both OpenGL and Direct3D); audio works fine as well with both HLE and LLE. Just more obvious due to higher resolution. Using HLE, audio stream is heavily improved during Monkey Races, compared to using either LLE level. I noticed a bit of odd behavior, like the right edge of the difficulty image not rendering and reflections on bonus stages looking weird, but it seems to also be on console. All major framerate drops have been fixed, most likely by. Follow. Some of the sprites like the bomb-timer fuse are in the wrong places, the MPH counter text has a white square next to it sometimes, and the compass occasionally has a white square around it. If you finish Level 18 in Advance mode, the game will freeze. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. There's no music, and occasional sound effects appear to be missing (although most SFX are fine). small graphical glitches like having blocky colors/textures but the most concerning glitch is in Level 10 where it the waves have graphical glitches. Super Monkey Ball is an arcade platform game developed by Amusement Vision and published by Sega. … Dolphin Forum thread Platform: Gamecube Emulator: Dolphin 4.0 Settings: Graphics Backend: Direct3d9 Fullscreen Resolution: 1920x1080 Aspect Ratio: Force 4:3 Use Fullscreen Enabled Enhancements Internal Resolution: Auto (Window Size) Anisotropic 16x DSP Audio Audio Backend: OpenAL Latency: 2 … Audio plays full speed even when there's framerate drops in menu/stages which is weird because of new synchronous audio, but otherwise HLE works well. But I haven't played a very long time.