As previously mentioned, Infinite‘s slightly slower pace makes the reduced framerate a lot more bearable. You spend the coins you pilfer from corpses and cash registers on vigor and weapon upgrades, though you ultimately must pick and choose the direction you prefer, since you can't afford every possibility. Upon arriving at the heavenly city of Columbia, you’re given the freedom to explore the city at your leisure. Plodding George Washington automatons threaten you with their chainguns, and the best way to bring them down is to aim at the gears that protrude from their backs. The sky hook is a gimmick IMHO. Bioshock Infinite runs incredibly well on the Switch, with less compromises than the Bioshock port. Thankfully, that wasn’t the case. Simply one of the best games ever made, with one of the best stories ever told. Established in January 2017 Way Too Many Games began with the goal to provide objective reviews and better represent independent developers and niche titles, eventually expanding into board games as well. Being arguably the best first-person shooter available on the Switch (let’s see how Doom Eternal will fare in this kind of hardware), this is a no-brainer if you’re looking for a quality shooter for the system. The concordant harmonies of a hymn of praise take a sour and ominous turn as the more disturbing qualities of Columbia's unerring faith emerge. Items are also way less expensive in here, due to the fact that you cannot hack vending terminals this time around. I was massively disappointed with the Switch version of Bioshock, so I was already expecting the same for Infinite. Bioshock Infinite is every bit the sequel to the previous Bioshock games, and this isn't a good thing - the gameplay is very similar to what it was in previous games, and while the enemy variety is a bit better in this game, there's nothing quite as exciting as some of the Big Daddy fights were in the first game. Such battlegrounds are given life by the Skyline railway system that winds through and around them. ", even though we were just there. Initially conceived as a floating symbol of American ideals at a time when the United States was emerging as a world power, Columbia is sent to distant shores with great fanfare by a captivated public. And then there’s Elizabeth, who is the heart and soul of this entire game. And a place that so horrifyingly mirrors parts of our own reality that you could never call BioShock Infinite escapist entertainment. The fantastic lighting effects and the vivd color palette were left intact, and the framerate manages to remain stable during intense combat sections, albeit locked at 30fps. Kevin VanOrd is a lifelong RPG lover and violin player. Fortunately, the astounding narrative payoff is more than a proper reward for triumphing over this visually remarkable assault. If you adhere to religious faith, or celebrate American idealism, this game may invite introspection or even anger. BioShock Infinite is a first-person shooter, but you aren't armed just with machine guns, pistols, shotguns, and the like; you also have vigors. This is a game just as much about "place" as it is about "play," and audiovisual touches invoke nostalgia for the original BioShock in effective ways. - Please enter your birth date to watch this video: You are not allowed to view this material at this time. Sure, the game plays a lot better with a Pro Controller, but you’re most likely buying this version for the perks of portability. Critic Reviews Then there are the old-timey videos introducing each vigor, the sound scratching as if played on an ancient phonograph. Also, a lot of people are complaining about the ending. BioShock Infinite's combat is more freewheeling and fun than in the other games in the series, but its world is no less intriguing to explore. Comments? Especially avoid the second episode in that case.